A few people referred to the idea of 'one chance' as an aspect or part of this game. It -is- the game. It is because of this concept that the lack of replay functionality enhances the game so thoroughly. With the option to remake all of those choices, the decisions themselves become meaningless. And without meaningful decisions, this game has no substance whatsoever. The mechanics are very simple, and the overt input that drives gameplay is barely there at all. It is pure choice.
The end result of your decisions give the ending weight. As such the lasting experience beyond the game itself becomes your 'replay value', or rather an extension of the experience. If the game isn't being taken seriously, you're not going to get much out of it, and it's established through the mood and gameplay that that is the case.
As gamers, we need to consider that the medium we find ourselves engaged in is very broad. Think of games as 'experiences', whenever a developer makes a game he has a purpose for that game, which is often more than simply entertainment. Yes, I consider games as art. And there's always room in gaming for traditional fps, rpg, rts or whatever takes your fancy. Just try to consider that a game may be trying to communicate more than is immediately obvious. Not doing so makes devs cry. And time spent crying could be spent making more freakin sweet games for us to play.
Right, the game.
Concept was exceptionally strong, and the choices and events presented housed and propelled that concept beautifully. While the audio and visual style were strong enough, they did feel somewhat bare bones and could be made more dynamic to better reflect the choices perhaps. At the same time the stylisation was unintrusive, and really let the message come through cleanly. I appreciated the subtle changes in scenery which really helped convey the passing time and decaying world. An excellent piece of work all round.
High end point and click
It's been a while since something on NG impressed me to the point I'd be willing to write a review for it. This piece is incredible.
I love everything about it, particularly the art style which is very unique and animated in such a way that doesn't cheapen the artwork itself, though I'm equally pleased by how the game plays. The simplicity of the engine and detail in the interactive environment create enjoyable gameplay, and the storytelling, light humor and rebranding of the classic fairy tale is perfect.
The pacing varies slightly from area to area but the depth of field and transition between areas feels very natural and adds to the surrealist feel of the game, as well as making it quite immerse. I'm am impressed and more than a little inspired. Thank you very much.
Finished the other clones? No? Who cares try this!
A little short, a little easy, but has a whole load of awesome none the less.
Great gameplay, beautiful effects, sublime music. This game is what gaming is about. Just a little further and I'd pay to play this game.
Yay for HHGttG
Not too bad, not too bad. It IS Hitchhikers but you should really work on your audio editing skills, because as Clubbaseal said "They're either cut off, or they run too long!".However the interface was nice and the quotes were well chosen.
By the way in reply to AtenTora's response you said the sounds were from the TV show, are you sure that's correct because I know for a fact that a number of them did'nt as the TV series did'nt run far enough into the story to cover all the lines spoken. In this regard I'm fairly sure that most (if not all) the SFX came from the radio series, is that right?
Oh and >insert generosity here<. All in all a nice soundboard!
The most accurate Smash game on a computer to date
Now don't get me wrong, I love Smash bros and this game but what happened to the sheild? Anyway, I really liked the attention to detail in the menu and the sprite detail in the characters were very similar to each other. There were a few minor scripting issue in the movement engine but they didnt interfere with the gameplay overly. One thing I did find irritating was that I seemed to accumulate damage really fast, was that your intention? All that aside this was a fantastic fighter and deserves its Daily feture. This is definately the most accurate Smash bros game to date on a computer. Looking forward to future installments. ^^
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